Hi, I’m Mark, and I’m the Technology Director here at VooFoo, which basically means I oversee the coding team. My first foray into coding was with the Sinclair ZX Spectrum, on which I wrote my first game at the age of 8 – a simple test of reflexes in which you had to move a bucket around to catch apples falling from a tree. My first commercial success was Max Rally on the Amiga, a top-down racer which was a twist on the ever popular Micro Machines. I worked on this with John while we were still at school, and released it just as I was completing my A-levels.
After my A-Levels, I went to Warwick University where I studied Mathematics and Computer Science. While I was there, I did part time and freelance work for Elite, where I wrote the physics engine for Ford Racing. Once I had graduated, I started working for Rage Games’ studio in Warrington, where I wrote the graphics engine for the critically acclaimed but unreleased Lamborghini for Xbox. When Rage folded in 2003, we formed a new studio called Juice Games, which was later acquired by THQ and is now called THQ Digital Warrington. While at Juice Games, I wrote the graphics engine, tools pipeline, and large parts of the systems code for Juiced and Juiced 2 : Hot Import Nights.
Ever since we were teenagers, working on Max Rally, John and I have always had the desire to set up our own studio. It just so happened that in 2007, everything seemed to be falling into place, the timing just seemed so perfect as Rich, John and I were all on the lookout for a new venture, so we grabbed the opportunity and started VooFoo. Making games is always fun, but with such a relaxed atmosphere, and dedicated and highly talented team members, I couldn’t wish to be doing anything but what I love here at VooFoo.
VooFoo’s Mickey Mouse wearing a great T-shirt.
Hi all, I’m Chung, a 3D artist here at VooFoo. I joined the team a couple of months into the development of Hustle Kings and have enjoyed every minute of it so far. It feels great working in a small team that offers a lot of creative freedom and a super relaxed atmosphere! When we’re not doing graphics, we’re playing office football with a ball that we ingeniously made from plastic bags and tape. John holds the kick-ups record of 34 but I reckon I can better it if I’m not playing in my woolly socks and sandals. Making games is ace. That’s all I have to say. Goodbye.
Sam in 3D glasses, unleashing his inner ninja with our Henry Hoover.
Hi, my name is Sam Faulkner, a 3D artist and the youngest addition to the team. As you can see above I’m the butt of all jokes here at VooFoo! That awesome movie above started off with John saying “I dont want you to have a boring picture”, 10 minutes later I was wearing my jumper like a ninja and wielding a hoover like Chuck Norris. This pretty much sums up VooFoo – it’s a really fun place to work and I’m loving every minute of it.
Hi there! My name is Shaun and I’m the Creative Producer here, which I think is a fancy title for coming up with ideas and helping the team out wherever I can. I’ve been in the industry for nearly eighteen years, most of that spent at Rare Limited in sunny Twycross. There I worked on quite a few games, some that you may have heard of. I’ve joined the guys here at VooFoo to become part of a small but incredibly talented and enthusiastic team who realize that making games can still (and should!) be fun.
All rumours that I’ve joined just to be close to Villa Park are misinformed and frankly, ridiculous…
Oh, and my favourite game is Elite on the BBC Micro, but I fear I’m the only one here old enough to remember it..
Matthew GolderMatthew meets Matthew meets Matthew
Hi, my name is Matthew Golder and I’m a Programmer at VooFoo. I have been putting off writing a bio on the website for over a year now mainly because I don’t really know what to say but I suppose it’s about time to give it a try.
Growing up I was a huge games geek and would pretty much schedule my life around playing them with odd excursions outside to play football.
My first experience trying to create a game was with RPG Maker 2000 and a crumby hand me down laptop when I was 14. Unfortunately my inexperience showed at the time, however that was all the inspiration I needed to know that this is the industry I wanted to be in when I grew up.
So there’s a quick summary about me and I hope it wasn’t too boring. Bye.
My favourite games:
Shadow of the Colossus
Final Fantasy 7
Resident Evil 2
My least favourite games:
Final Fantasy 13
Dino Crisis 3
Yo! My name is Tim Round, and I’m retro, old school programmer now working on bleeding edge consoles
From an early age I was always taking things apart to figure out how they worked. My first computer was a Sinclair ZX81 and I’ve been making games ever since.
I joined VooFoo in February 2014, and my first job has been to bring Pure Pool to the Xbox One.
My favourite games are Star Wars arcade, the X-Com series and Star Craft, but now my kids and I are addicted to Minecraft
The real problem with reading this is there’s no background music.
The bandana wearing artist and geek personality with almost a decade in both the Comic Book & Video Game industry – wielder of big mouth and pencil, using both liberally. I am Shalloo… and you’re not.
So about me… well, father Odin banished me from Asgard, where I was bitten by a radioactive artist and gained the power of awesome facial hair. To make matters worse, my mutant ability to control weather activated just as I was hit by a blast of gamma radiation….
The other version is that I started out my artistic career working on the Transformers comic books, eventually adding Doctor Who, Transformers Animated, Beast Wars, G.I. Joe, Godzilla and Spider-Man to list of things I’d done.
Then spent half a decade at Sony, worked on 30 something games before joining VooFoo as Artistic Overlord, General of Russia and creator of 2D and UI thingies (thingies is a little known professional terminology).
If your brain is melting from pure awesomeness, don’t worry, it’s only the natural reaction to my presence.
Hey guys, I’m Emily – VooFoo’s online community manager as of June 2014.
I’m fresh out of Staffordshire University where I studied Games Concept Design (and the art of drowning oneself in caffeine), and VooFoo is the first games studio I have the pleasure of working for. I already know that I’m going to enjoy every second of being part of a fun, hard-working team!
I’ve always been a massive fan of games. From a very early age I used to watch my parents play Monkey Island and Indiana Jones, which ended up turning into a weekend family affair instead of watching TV. Since gaming has always been a pretty part of my life, I figured I would try to give something back and join the games industry.
And of course, a mention of some of my favourite games; Golden Sun 2, Sengoku Basara, Skyrim, Final Fantasy VII, Kingdom Hearts 2, Pokemon, Banjo Kazooie, Legend of Zelda: Ocarina of Time and Monkey Island.