The Team

Mark Williams


Hi, I’m Mark, and I’m the Technology Director here at VooFoo, which basically means I oversee the coding team. My first foray into coding was with the Sinclair ZX Spectrum, on which I wrote my first game at the age of 8 – a simple test of reflexes in which you had to move a bucket around to catch apples falling from a tree. My first commercial success was Max Rally on the Amiga, a top-down racer which was a twist on the ever popular Micro Machines. I worked on this with John while we were still at school, and released it just as I was completing my A-levels.

After my A-Levels, I went to Warwick University where I studied Mathematics and Computer Science. While I was there, I did part time and freelance work for Elite, where I wrote the physics engine for Ford Racing. Once I had graduated, I started working for Rage Games’ studio in Warrington, where I wrote the graphics engine for the critically acclaimed but unreleased Lamborghini for Xbox. When Rage folded in 2003, we formed a new studio called Juice Games, which was later acquired by THQ and is now called THQ Digital Warrington. While at Juice Games, I wrote the graphics engine, tools pipeline, and large parts of the systems code for Juiced and Juiced 2 : Hot Import Nights.

Ever since we were teenagers, working on Max Rally, John and I have always had the desire to set up our own studio. It just so happened that in 2007, everything seemed to be falling into place, the timing just seemed so perfect as Rich, John and I were all on the lookout for a new venture, so we grabbed the opportunity and started VooFoo. Making games is always fun, but with such a relaxed atmosphere, and dedicated and highly talented team members, I couldn’t wish to be doing anything but what I love here at VooFoo.

Chung Wong

VooFoo's Mickey Mouse wearing a great T-shirt.

Hi all, I’m Chung, a 3D artist here at VooFoo. I joined the team a couple of months into the development of Hustle Kings and have enjoyed every minute of it so far. It feels great working in a small team that offers a lot of creative feedom and a super relaxed atmosphere! When we’re not doing graphics, we’re playing office football with a ball that we ingeniously made from plastic bags and tape. John holds the kick-ups record of 34 but I reckon I can better it if I’m not playing in my woolly socks and sandals. Making games is ace. That’s all I have to say. Goodbye.

Sam Faulkner

Sam in 3D glasses, unleashing his inner ninja with our Henry Hoover.

Hi, my name is Sam Faulkner, a 3D artist and the youngest addition to the team. As you can see above I’m the butt of all jokes here at VooFoo! That awesome movie above started off with John saying “I dont want you to have a boring picture”, 10 minutes later I was wearing my jumper like a ninja and wielding a hoover like Chuck Norris. This pretty much sums up VooFoo – it’s a really fun place to work and I’m loving every minute of it.

Shaun Read

Hi there! My name is Shaun and I’m the new guy here at VooFoo (well, I am as I’m typing this..). I’m the Creative Producer here which I think is a fancy title for coming up with ideas and helping the team out wherever I can. I’ve been in the industry for nearly eighteen years, most of that spent at Rare Limited in sunny Twycross. There I worked on quite a few games, some that you may have heard of. I’ve joined the guys here at VooFoo to become part of a small but incredibly talented and enthusiastic team who realize that making games can still (and should!) be fun.

All rumours that I’ve joined just to be close to Villa Park are misinformed and frankly, ridiculous.. 

Oh, and my favourite game is Elite on the BBC Micro, but I fear I’m the only one here old enough to remember it..

Matthew Golder

Matthew meets Matthew meets Matthew

Hi, my name is Matthew Golder and I’m a Programmer at VooFoo. I have been putting off writing a bio on the website for over a year now mainly because I don’t really know what to say but I suppose it’s about time to give it a try.

Growing up I was a huge games geek and would pretty much schedule my life around playing them with odd excursions outside to play football.

My first experience trying to create a game was with RPG Maker 2000 and a crumby hand me down laptop when I was 14 unfortunately my inexperience showed at the time however that was all the inspiration I needed to know this is the industry I wanted to be in when I grew up.

So there’s a quick summary about me and I hope it wasn’t too boring. Bye.

My favourite games
Shadow of the Colossus
Final Fantasy 7
Resident Evil 2

My least favourite games
Bubsby 3D
Final Fantasy 13
Dino Crisis 3

Chris Gilkes

Chris attempting to hoover up a right mess

Hello, I’m Chris and I’m a Senior Programmer here. Like a lot of people I started programming on the Spectrum 48k in the mid 80′s, typing in pages and pages of basic from magazines or library books, and then trying to work out why it wouldn’t run.
Not knowing what to do on leaving school, I remembered what I enjoyed doing the most, reminiscing the joy of getting a jumping man scroll from side to side on the screen. This dream sequence lead me to study Computer Science ‘Software Engineering’ at Wolverhampton Uni, and began building game demos to send to companies in the industry.

The guys at Silicon Dreams Studios in Banbury saw ‘something’ in me, hiring me as a junior programmer on their Lego titles. My journey then took me closer to home to Swordfish Studios in Birmingham, working on sports titles, Rugby,Brian Lara Cricket, and Fifty Cent 2: Blood in the Sand using Unreal Engine 3. I then transitioned to Codemasters Birmingham working on and eventually leading the User interface and game flow team for the F1 titles.

I joined the VooFoo team at the beginning of 2013, attracted by the small team, relaxed atmosphere and creative input on the titles we work on.

I bid you good day.